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>> recursion_limit 2 brightness 3.0}
>
> Uhm, I'm afraid ushc settings are totaly psychical incorrect - surfaces
> diffuse up to x3 times more light then their get.
>
> If You would set higher quality (i.e. recursion_limit 5) probably entire
> scene will be totaly white / overlighted, since walls will recive about
> 3*3*3*3*3 * 1 RGB light
If I want my 4 spotlights to light the entire room, without overexposing the
places they point at, I have no choice but to reduce light intensity and to
increase radiosity brighness. Or have I? I do not plan to use higher
recursion_limits, it will slow down the whole thing to much. For the final
renders I'll choose :
radiosity { Rad_Settings(Radiosity_Final, off, off) recursion_limit 2 brightness 3.0}
The lighting is how I want it to be, and Radiosity_Final will make sure that no
artifacts are left...
Manuel
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